

I'm a hardcore grinding aficionado, as you all know but I swear I never, ever planned to go that high with Alph. 99, and I'll probably be able to blast through the rest of the game without breaking a sweat. The result of that epic grinding fest can be seen on that picture: MC Alph is now Lv. And then, I was hooked for good, and I just couldn't stop for the life of me. I did so, and it was so painless and pleasant that I decided to add a couple more to the mix. At first, I grinded a dozen of levels then I wondered if I could grind a dozen more, just for fun. Heck, I'm sure you guessed what happened, dear fellow gamers.

Combine this to the fact that the number of XP required to gain a level is precisely 100 and never varies, and you get the perfect set-up for a mammoth grinding marathon and a massive breaking of the game. That amount is 6 XP and it never gets any lower than that, even if your character towers at Lv. Not only that, but there is actually a minimum amount of XP given for killing a foe, regardless of your character's and the foe's levels. To put it simply, defeating strong foes gives too little XP and defeating weak foes gives too much XP. And since I wasn't sure how long Saki, Nikolai and Lucia would stick around, I decided that Alph would be the sole beneficiary of my grinding efforts.Īt first, I solely wanted to unwind and grind a couple of levels in a relaxing environment but things took a different turn after I fought a few battles and realized how unbalanced the XP gain dynamics were.
Games like luminous arc free#
That's when I decided to break the mold and treat myself to a bit of easy grinding by crawling back on the world map until I reached a free battle point where foes where so undelevelled that I could take them down in one hit. And given that Luminous Arc consists solely of battles with fixed screens and a bit of chatting in between, being sick and bored of said battles would have made the whole game pretty pointless. My fine quartet was overlevelled to some extent but that wasn't enough to ensure a smooth ride, and fighting was slowly but surely turning into a chore.

Not only was I bored, but those cursed battles were harder than I expected. by using all characters and choosing the best fitted for the battle du jour. I then decided to play Luminous Arc as it was visibly intended, i.e. Why, oh why, game? I was seriously salty after that backstabbing move, not to mention anxious about whether I would manage to progress with such an unbalanced team fortunately, the game was kind enough to drop a couple of powerful characters into my party, allowing me to move forward without having to level-up my neglected party members. This worked nicely until the game viciously removed Heath from my party after a mere couple of chapters, leaving me stranded with a reasonably strong character and a bunch of under-levelled losers. My playthrough started in a fairly normal and unremarkable way: I fought a couple of battles, noticed right away that everybody but Heath and Alph sucked big time on the battlefield, and decided thus to focus the bulk of my level-grinding efforts on the aforementioned pair and to make them my main battle assets. And work for me it does indeed, o yes precious. This post is not about the awesomeness of the DS, but rather about how I broke, twisted and remodeled Luminous Arc's gameplay beyond recognition in an over-enthusiastic attempt to make the game work for me. Guess I should play DS games more often then - all the more so as my DS library is by a long shot the largest of all my game libraries. Boy, is it good to be reunited with my beloved DS at long last! It's been nearly a whole year since I played the system last, and the wave of giddy joy that washed over me as I rediscovered the DS' unmistakable graphical style and low-fi touch made me realize that I missed the system a whole lot.
